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Step one: build a complete grid
A solved Sudoku is a Latin square with an extra box constraint. Generators build one by backtracking: place a legal digit, move to the next cell, and reverse when a cell has no legal option. Randomising the digit order at each step is what makes successive grids different rather than producing the same canonical solution every time.
Step two: remove clues without breaking uniqueness
Clues are removed one at a time, and after each removal the puzzle is re-solved to count solutions. If more than one solution exists, the digit is put back. This is why difficulty correlates loosely with clue count: the process naturally stops when no further digit can be removed, and where it stops depends on which digits were tried in which order.
A puzzle where no further clue can be removed is called minimal. Minimal is not the same as hard.
Step three: rate the difficulty honestly
Counting clues is a poor difficulty measure. The meaningful measure is which techniques a solver must apply — a puzzle needing only naked singles is easy regardless of clue count, and one requiring X-Wing is not. Rating by required technique is why the labels on this site correspond to the same experience across difficulties.
Why 17 clues is the floor
No 9×9 Sudoku with 16 or fewer givens has a unique solution. This was not proved by argument but by exhaustive computer search — Gary McGuire's team checked every essentially different 16-clue configuration in 2012, a computation taking roughly 7.1 million core-hours. The result stands as one of the few hard numerical facts about Sudoku.
Puzzles on this site range from 20 to 45 clues depending on difficulty; see the format reference for exact counts.
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